Player Perks Part 2
Good progress today. The perk menu now has visual representation for the ranks of each perk. I finished off adding in the last bits to the perk description panel as well. I also got the main and shop menus interacting with the save/load system. You can even "buy" a perk if you have enough beans. It doesn't actually award anything yet.
This weekend I will be adding the needed components to the player data so that the purchase will actually award these benefits to the players save. I think it will be next week before the perks actually do anything in the game. One step at a time.
On another note, I really hate how the first pass at this menu looks. I don't fret too much over stuff like this because it slows me down tremendously. Making a game is an iterative process. You will be reworking and polishing the same stuff over the course of the project. Get your functionality down quick and come back to make things look spiffy later. Don't let toying around with trivial details stop you from getting the important stuff working!
Get Future Apocalypse: Still Alive!
Future Apocalypse: Still Alive!
A micro zombie survival game, inspired by Vampire Survivors.
More posts
- Weekly Build -- Buff EconomyApr 01, 2022
- Weekly Build -- Gameplay TweaksMar 25, 2022
- Zombie CongaMar 22, 2022
- Weekly Build - Beans!Mar 17, 2022
- First Buffs Working, Build TomorrowMar 16, 2022
- Perks Once AgainMar 14, 2022
- First Build + Landing Page First PassMar 12, 2022
- Player Perks StoreMar 10, 2022
- Save/Load + CleanupMar 09, 2022
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