Save/Load + Cleanup


I got most of the loot drop scaling issues cleaned up and changed the look of a few of the pickups. My main focus today was to get a basic save/load system going so I can save a currency to be used for buying skills. The player can now collect cans of beans as drops in the level. The amount of beans persists between games and even after death. Beans are saved when you successfully complete a level.

Tomorrow I will start working on some Bean related UI and a Store menu off the main menu. The player will be able to buy buffs here for beans.

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